Went to check it out, it has a demo so it's worth giving it a shot, but then I went to look at what else this developer has published just to find it's the guy behind the original jelly car games?? Which they have a sequel to on their steam page and the music instantly sent me back. This became a huge nostalgia trip on accident, thanks for sharing!
Hopefully this program also helps teach children new ways of thinking. As a suggestion, any sort of 'building blocks' graphical script language that doesn't need words?
That's nice because it's a programming game, but it doesn't send you in the deep-end. Whatever you do appears on the screen pretty much instantly, so you get that constant feedback loop, it's like a 3D voxel REPL.
Many programming games got complex real quick and frankly annoying. I like this model, it's simple, if you let it through, it's a block, return a number for a colour.
And yet you can make it as deep as you like, thanks to the presence of leaderboard. In fact, some code golfers including me quickly jumped into the wagon ;-)
Went to check it out, it has a demo so it's worth giving it a shot, but then I went to look at what else this developer has published just to find it's the guy behind the original jelly car games?? Which they have a sequel to on their steam page and the music instantly sent me back. This became a huge nostalgia trip on accident, thanks for sharing!
The description reminds me of 'that turtle program' I encountered as a child...
https://en.wikipedia.org/wiki/Logo_(programming_language)
Hopefully this program also helps teach children new ways of thinking. As a suggestion, any sort of 'building blocks' graphical script language that doesn't need words?
Snap! https://snap.berkeley.edu/
Also, I heartily recommend the demoes that the author is giving regularly at FOSDEM. They're really fun to watch :)
As an aside, Python includes a `turtle` module that mimics the drawing experience of Logo. It's a fun way to introduce kids to some programming ideas.
https://docs.python.org/3/library/turtle.html
I kind of recall seeing turtle in a number of places to refer to draw cursors. Kind of funny how much the term stuck, I think due entirely to Logo.
This is still being taught at schools in my country even now
i initially found this game through the developer's tiktok account - they've got some great marketing over there.
ended up getting the demo and i'll probably be buying the full game
he got me through twitter. the man knows his marketing.
Saw this on X - great game, picked it up and have already sunk a few hours into it.
Literally my favourite game of this year, thanks so much for making this!
i already played this 2 hours. really liked it
That's nice because it's a programming game, but it doesn't send you in the deep-end. Whatever you do appears on the screen pretty much instantly, so you get that constant feedback loop, it's like a 3D voxel REPL.
Many programming games got complex real quick and frankly annoying. I like this model, it's simple, if you let it through, it's a block, return a number for a colour.
It's a lot like shader programming. I guess one could argue it is shader programming.
Good point I didn't see it that way, but that's a perfect analogy.
And yet you can make it as deep as you like, thanks to the presence of leaderboard. In fact, some code golfers including me quickly jumped into the wagon ;-)
Add a 4th dimension, time, woo!
I am excited to see coding become more and more of a creative medium as AI frees up from the monotony of crafting business logic slop.