Show HN: BlenderQ – A TUI for managing multiple Blender renders
github.comHi HN,
I’m a solo content-creator/Blender user and developed this tool as an easy way to manage and render multiple Blender renders locally.
The TUI portion is written in TypeScript because it gave me a good way to build the front end that allowed for some complex components in a language that I was intimately familiar with, and the portions that interact with Blender are actually Python scripts.
blenderq --blend /path/to/file1.blend /path/to/file2.blend love this option
normaly I just use blender -b path/file1 -a && blender -b path/file2 -a
thank you for making this I did not read your code and I'm curious about where did you get (or calculate) the progress value, thank you for making this
I don't manage any Blender renders, so this isn't for me, but if you want to use Python for the TUI part as well you can use Textual [0].
A lot of the Textual based programs[1] can be run without having to install them with uvx, i.e.:
[0] https://github.com/Textualize/textual[1] https://github.com/oleksis/awesome-textualize-projects
Cannot speak highly enough of the projects released by the fine folks at Textualize thus far, starting with Wil McGugan's "Rich" and everything that they've built around that fantastic "running start". It's truly revolutionized how text / console UI is done in Python. :)
The Blender group already has batching job queue managers called Flamenco:
https://flamenco.blender.org/
The client is cross platform, and only requires a network share.
It may be wise to add any features you need to the project... =3
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My late grandfather used to teach some classes many years ago.
He recounted how one time, after he had graded and handed back some deliveries from the students, one of them came up to him with a confused look on his face.
The student said: In the feedback you wrote D.N.A.S.M. What does that mean?
My grandfather said: It means Do Not Abbreviate So Much.
Your comment reminded me of this :)